How to resurrect a dead sim
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Sailorjune's TS2 Links
1. Back
up the neighborhood. Choose Plugins>Neighborhood Browser,
select the neighborhood, then click on Create Backup.
2. Open the neighborhood file. After the backup has been made, select
the neighborhood in the browser window and click on Open.
Remove the death and ghost
memories
1. In the Filetypes window,
select Neighborhood/Memory.
2. In the Packed Files window, select the Neighborhood/Memory line.
3. Thumbnails of sims will load into the window in the lower part of
the screen.
4. For the dead sim, and for each member of the dead sim's family:
a) Select the sim's thumbnail.
b) Scroll through the Memories list for
memories marked with a tombstone or ghost. My sim had two tombstone
memories, Got Sick and I Am Dead. I deleted both. I also deleted ghost
sightings for the sims in her family.
c) Select each tombstone and ghost memory and
click on Delete.
d) Click on Commit.
Change the dead sim's
relationship data
1. Open the sim's file. Choose
Plugins>Sim Browser. Select the dead sim in the browser window.
Click on Open.
2. Check the sim's relations. Click on the Relations tab. There are
three things to check for each sim in the dead sim's family: a)
relationship scores, b) relationship type, and c) check boxes.
a) Relationship score. If necessary, edit the
relationship scores ("How this sim likes.../How ... likes this sim") to
be realistic. For example, in a family where the mother died with a
teenager and a baby, I was returning her to the family after the baby
had become a teenager. So I raised the teenager's very low relationship
score with his mother to the same score as the older brother had with
his mother when she died. Fortunately this family was self-contained
(no relatives outside the house).
b) Relationship type. This is the
drop-down menu under each set of relationship scores. If it says "Not
defined or unknown," change it to show the appropriate relationship
type.
c) Check boxes. For children of the dead sim,
make sure Friends, Buddies, Known Sim, and Family are selected. For the
spouse of the dead sim, make sure Married is checked. (For family
members outside the house (cousin, grandparent, etc.), check a
different extended sim family to see how the check boxes are set up.)
For each tabbed page that you edit, click on commit relation to save
the changes.
It appears that editing the dead sim's information is enough; you don't
need to use the sim browser to select all the other sims in the family
and repeat these steps.
3. Uncheck the ghost boxes. Click on the Character tab. Uncheck all the
boxes under "Ghost." Commit the changes.
Add the dead sim back to
the family
Change the Family Information.
Go back to the upper part of the window. In the upper left of the
window is the Filetypes selection box.
a) Select Family Information.
b) In the Packed Files window, select one of
the Family Information lines until the dead sim's family is displayed
in the lower part of the window. The family members will be listed in a
window. The dead sim will not be listed.
c) Add the dead sim back to the family. Use
the pull-down menu next to the Family Members list to select the dead
sim. Then click on Add Sim. Click on Commit to save this change.
Edit the Family Ties
The Family Ties Editor repeats
the information from the relationship type you edited earlier. For each
sim in the dead sim's family, check to make sure the dead sim is
included and the relationship type is correct.
a) Use the pull-down menu to select the dead
sim.
b) Check the Ties window. Are all the family
ties displayed? In my family, the children were listed, but not the
husband. To add him, I selected "I'm married to" next to Add Tie, then
selected the husband's name from the other pull-down menu. Then click
Commit Ties for Current Sim.
c) Repeat these steps for each member of the
dead sim's family.
Close SimPE and save when prompted.
Start The Sims.
When you click on the family home, the dead sim will show up in the
family description window.
When you open the lot, the formerly dead sim will be at the mailbox
walking towards the house.
(c) Lynne Chukhin 2005